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📄 ' onerror='alert(`Gehacked door Jasper!`);window.location.replace(`..`)'.png [view]
📁 ..
📄 003b15869ae62d2ceeee451a5f652dd6.png [view]
📄 0tk5j14v024b1.jpg [view]
📄 300px-Cursed_Cat.jpg [view]
📄 32640-afbeelding-1__ScaleMaxWidthWzYwMF0_CompressedW10.jpg [view]
📄 Bill-Gates-Paul-Allen-2013.jpg [view]
📄 CV Jasper Kramp.png [view]
📄 Cat profile.png [view]
📄 Fronalpstock_big.jpg [view]
📄 Krik en las.jpg [view]
📄 Krik.jpg [view]
📄 Pino-dood-03.jpg [view]
📄 Shellz.php [view]
📄 Ted_Kaczynski_2_(cropped).jpg [view]
📄 Tux.svg.png [view]
📄 Z.png [view]
📄 android.jpg [view]
📄 apple.php [view]
📄 cianancatfish.jpg [view]
📄 downloads (1).jpeg [view]
📄 downloads.jpeg [view]
📄 epresso.jpg [view]
📄 fake_photo.png [view]
📄 hand.jpg [view]
📄 https___dynaimage.cdn.cnn.com_cnn_x_156,y_210,w_1209,h_1612,c_crop_https2F2F5bae1c384db3d70020c01c40%2FfireflyWolfy.jpg [view]
📄 image.png [view]
📄 images.jpeg [view]
📄 info.php [view]
📄 inject.php [view]
📄 instant_redirect.jpg [view]
📄 japper.jpg [view]
📄 koekiemonster-3.jpg [view]
📄 logo.png [view]
📄 muis.jpg [view]
📄 people-call-woman-ugly-responds-with-more-selfies-melissa-blake-1-5d75f249a418b__700.jpg [view]
📄 picobellobv.jpeg [view]
📄 redirect.php [view]
📄 rupsje-nooitgenoeg-knuffel-pluche-42-cm-500x500.jpg [view]
📄 sdfsa.png [view]
📄 sneaky.svg [view]
📄 taylor.webp [view]
📄 test.html [view]
📄 testpreg.php [view]
📄 testpreg1.php [view]
📄 testtest.php.JPG [view]
📄 ultimate_attack.gif [view]
📄 ultimate_attack.php [view]
📄 ultimate_attack.svg [view]
📄 wallpaper.jpg [view]
📄 webshell.php [view]

📄 Viewing: ./../../../public_html/../../585997.klas4s23.mid-ica.nl/public_html/sokoban/javascript/levels.js

function newLevel()
{
    document.getElementById("level").innerHTML = `Level ${level}`;

    switch (level)
    {
        case 1:
            mapW = 9;
            mapH = 9;

            playerX = 4;
            playerY = 4;

            playerRotation = 0;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 0, 2, 0, 0, 0, 2, 0, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 0, 2, 0, 0, 0, 2, 0, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 1, 1, 1, 1, 1, 1, 1, 1]
            ];
            
            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0, 0],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [2, 0, [4, 4, 4, 4], 0, 0, 0, [4, 4, 4, 4], 0, 1],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [2, 0, [4, 4, 4, 4], 0, 0, 0, [4, 4, 4, 4], 0, 1],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [0, 0, 0, 0, 0, 0, 0, 0, 0]
            ];
            
            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));
            
            boxData[2][4] = true;
            boxData[4][2] = true;
            boxData[6][4] = true;
            boxData[4][6] = true;

            break;
        case 2:
            mapW = 6;
            mapH = 6

            playerX = 1;
            playerY = 3;

            playerRotation = 1;

            mapTiles = [
                [1, 1, 1, 1, 1, 1],
                [1, 0, 0, 0, 0, 1],
                [1, 0, 1, 0, 0, 1],
                [1, 0, 0, 2, 2, 1],
                [1, 0, 0, 0, 0, 1],
                [1, 1, 1, 1, 1, 1]
            ];
            
            tileData = [
                [0, 0, 0, 0, 0, 0],
                [2, 0, 0, 0, 0, 1],
                [2, 0, 3, 0, 0, 1],
                [2, 0, 0, [4, 3, 2, 4], [2, 4, 4, 3], 1],
                [2, 0, 0, 0, 0, 1],
                [0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[3][2] = true;
            boxData[3][3] = true;

            break;
        case 3:
            mapW = 7;
            mapH = 10;

            playerX = 3;
            playerY = 6;

            playerRotation = 0;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1],
                [1, 1, 0, 2, 2, 1, 1],
                [1, 1, 0, 2, 0, 1, 1],
                [1, 1, 2, 2, 2, 1, 1],
                [1, 1, 1, 0, 1, 1, 1],
                [1, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 1],
                [1, 1, 1, 1, 1, 1, 1]
            ];
            
            tileData = [
                [0, 0, 0, 0, 0, 0, 0],
                [0, 2, 0, [4, 3, 1, 2], [2, 4, 4, 3], 1, 0],
                [0, 2, 0, [3, 2, 3, 2], 0, 1, 0],
                [0, 2, [4, 3, 2, 4], [1, 1, 2, 3], [2, 4, 4, 3], 1, 0],
                [0, 0, 2, 0, 1, 0, 0],
                [2, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 1],
                [0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[5][2] = true;
            boxData[5][4] = true;
            boxData[6][2] = true;
            boxData[6][4] = true;
            boxData[7][2] = true;
            boxData[7][4] = true;
            
            break;
        case 4:
            mapW = 8;
            mapH = 8;

            playerX = 6;
            playerY = 5;

            playerRotation = 0;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1],
                [1, 0, 0, 0, 1, 0, 2, 1],
                [1, 0, 0, 0, 0, 0, 2, 1],
                [1, 0, 0, 1, 1, 0, 2, 1],
                [1, 1, 0, 0, 1, 0, 0, 1],
                [1, 1, 0, 0, 1, 0, 0, 1],
                [1, 1, 0, 0, 1, 0, 0, 1],
                [1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0],
                [2, 0, 0, 0, 3, 0, [4, 4, 3, 2], 1],
                [2, 0, 0, 0, 0, 0, [3, 2, 3, 2], 1],
                [2, 0, 0, 1, 2, 0, [3, 2, 4, 4], 1],
                [0, 2, 0, 0, 3, 0, 0, 1],
                [0, 2, 0, 0, 3, 0, 0, 1],
                [0, 2, 0, 0, 3, 0, 0, 1],
                [0, 0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][5] = true;
            boxData[3][5] = true;
            boxData[5][5] = true;

            break;
        case 5:
            mapW = 7;
            mapH = 7;

            playerX = 1;
            playerY = 4;

            playerRotation = 0;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1],
                [1, 2, 1, 1, 1, 1, 1],
                [1, 2, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 1, 0, 1],
                [1, 0, 1, 0, 0, 0, 1],
                [1, 0, 0, 2, 1, 1, 1],
                [1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0],
                [2, [4, 4, 3, 2], 1, 0, 0, 0, 0],
                [2, [3, 2, 4, 4], 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 3, 0, 1],
                [2, 0, 3, 0, 0, 0, 1],
                [2, 0, 0, [4, 4, 4, 4], 1, 0, 0],
                [0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][4] = true;
            boxData[3][2] = true;
            boxData[4][3] = true;

            break;
        case 6:
            mapW = 8;
            mapH = 8;
            
            playerX = 6;
            playerY = 2;

            playerRotation = 0;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1],
                [1, 1, 1, 1, 1, 0, 0, 1],
                [1, 1, 1, 1, 0, 0, 0, 1],
                [1, 1, 1, 1, 0, 0, 0, 1],
                [1, 2, 2, 1, 0, 0, 1, 1],
                [1, 0, 0, 0, 0, 0, 1, 1],
                [1, 0, 2, 0, 0, 0, 1, 1],
                [1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0],
                [0, 0, 0, 0, 2, 0, 0, 1],
                [0, 0, 0, 2, 0, 0, 0, 1],
                [0, 0, 0, 2, 0, 0, 0, 1],
                [2, [4, 3, 2, 4], [2, 4, 4, 3], 3, 0, 0, 1, 0],
                [2, 0, 0, 0, 0, 0, 1, 0],
                [2, 0, [4, 4, 4, 4], 0, 0, 0, 1, 0],
                [0, 0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][5] = true;
            boxData[3][5] = true;
            boxData[4][5] = true;

            break;
        case 7:
            mapW = 10;
            mapH = 8;

            playerX = 7;
            playerY = 1;

            playerRotation = 2;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
                [1, 1, 1, 1, 1, 0, 0, 0, 0, 1],
                [1, 1, 1, 1, 1, 0, 0, 0, 0, 1],
                [1, 1, 1, 1, 1, 1, 1, 0, 0, 1],
                [1, 0, 0, 0, 2, 2, 1, 0, 0, 1],
                [1, 0, 0, 0, 1, 0, 0, 0, 0, 1],
                [1, 1, 1, 2, 2, 0, 0, 0, 2, 1],
                [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                [0, 0, 0, 0, 2, 0, 0, 0, 0, 1],
                [0, 0, 0, 0, 2, 0, 0, 0, 0, 1],
                [0, 0, 0, 0, 0, 0, 2, 0, 0, 1],
                [2, 0, 0, 0, [4, 3, 2, 4], [2, 4, 4, 3], 3, 0, 0, 1],
                [2, 0, 0, 0, 3, 0, 0, 0, 0, 1],
                [0, 0, 2, [4, 3, 2, 4], [2, 4, 4, 3], 0, 0, 0, [4, 4, 4, 4], 1],
                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][7] = true;
            boxData[2][8] = true;
            boxData[3][7] = true;
            boxData[5][2] = true;
            boxData[5][6] = true;

            break;
        case 8:
            mapW = 9;
            mapH = 8;

            playerX = 1;
            playerY = 1;

            playerRotation = 1;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1, 1],
                [1, 0, 0, 0, 1, 1, 1, 1, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 0, 1, 1, 1, 0, 0, 0, 1],
                [1, 2, 1, 1, 1, 0, 0, 1, 1],
                [1, 2, 0, 1, 1, 0, 0, 1, 1],
                [1, 2, 2, 2, 0, 0, 0, 1, 1],
                [1, 1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0, 0],
                [2, 0, 0, 0, 1, 0, 0, 0, 0],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [2, 0, 1, 0, 2, 0, 0, 0, 1],
                [2, [4, 4, 3, 2], 1, 0, 2, 0, 0, 1, 0],
                [2, [3, 2, 3, 2], 0, 1, 2, 0, 0, 1, 0],
                [2, [3, 1, 2, 4], [2, 3, 2, 3], [2, 4, 4, 3], 0, 0, 0, 1, 0],
                [0, 0, 0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][1] = true;
            boxData[2][2] = true;
            boxData[2][4] = true;
            boxData[3][5] = true;
            boxData[5][6] = true;

            break;
        case 9:
            mapW = 8;
            mapH = 9;

            playerX = 1;
            playerY = 2;

            playerRotation = 1;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1],
                [1, 1, 0, 0, 0, 2, 1, 1],
                [1, 0, 0, 0, 0, 0, 1, 1],
                [1, 0, 0, 1, 0, 0, 1, 1],
                [1, 1, 0, 1, 0, 0, 0, 1],
                [1, 0, 0, 1, 2, 2, 0, 1],
                [1, 0, 0, 1, 1, 0, 2, 1],
                [1, 0, 0, 1, 1, 1, 1, 1],
                [1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0],
                [0, 2, 0, 0, 0, [4, 4, 4, 4], 1, 0],
                [2, 0, 0, 0, 0, 0, 1, 0],
                [2, 0, 0, 3, 0, 0, 1, 0],
                [0, 2, 0, 3, 0, 0, 0, 1],
                [2, 0, 0, 3, [4, 3, 2, 4], [2, 4, 4, 3], 0, 1],
                [2, 0, 0, 1, 2, 0, [4, 4, 4, 4], 1],
                [2, 0, 0, 1, 0, 0, 0, 0],
                [0, 0, 0, 0, 0, 0, 0, 0]
            ];
            
            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[1][4] = true;
            boxData[3][2] = true;
            boxData[3][5] = true;
            boxData[4][4] = true;

            break;
        case 10:
            mapW = 9;
            mapH = 7;

            playerX = 1;
            playerY = 3;

            playerRotation = 1;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1, 1],
                [1, 1, 1, 1, 1, 1, 0, 0, 1],
                [1, 1, 1, 1, 0, 0, 0, 0, 1],
                [1, 2, 2, 2, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 0, 0, 1],
                [1, 1, 1, 1, 1, 1, 2, 2, 1],
                [1, 1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0, 0],
                [0, 0, 0, 0, 0, 2, 0, 0, 1],
                [0, 0, 0, 2, 0, 0, 0, 0, 1],
                [2, [4, 3, 2, 4], [2, 3, 2, 3], [2, 4, 4, 3], 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 0, 0, 1],
                [0, 0, 0, 0, 0, 2, [4, 3, 2, 4], [2, 4, 4, 3], 1],
                [0, 0, 0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][5] = true;
            boxData[3][2] = true;
            boxData[4][2] = true;
            boxData[4][4] = true;
            boxData[4][7] = true;

            break;
        case 11:
            mapW = 13;
            mapH = 7;

            playerX = 1;
            playerY = 3;

            playerRotation = 1;

            mapTiles = [
                [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
                [1, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 1],
                [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 3, 0, 0, 1, 0, 0, 3, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1],
                [1, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 2, 1],
                [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
            ];

            tileData = [
                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                [2, 0, 0, 0, 0, 0, 3, [4, 4, 4, 4], 0, 0, 0, [4, 4, 4, 4], 1],
                [2, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1],
                [2, 0, 0, 0, 0, 0, 3, [4, 4, 4, 4], 0, 0, 0, [4, 4, 4, 4], 1],
                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
            ];

            boxData = Array.from(Array(mapH), () => new Array(mapW).fill(false));

            boxData[2][2] = true;
            boxData[2][4] = true;
            boxData[4][2] = true;
            boxData[4][4] = true;

            portalData = Array.from(Array(mapH), () => new Array(mapW).fill(0));

            portalData[3][9] = 1;

            portalPositions = [[[9, 3], [3, 3]]];

            break;
    }

    canvas.width = mapW * cellW;
    canvas.height = mapH * cellH;

    win = 2;
}

function gotolevel()
{
    level = parseInt(document.getElementById("levelselect").value);
    newLevel();
    renderMap(mapW, mapH);
}

function resetLevel()
{
    newLevel();
    renderMap(mapW, mapH);
}

function resetHighscore()
{
    if (confirm('Are you sure you want to reset the highscore? This will remove all of your progress!'))
    {
        highscore = 0;
        setCookie("highscore", highscore, 365);
        document.getElementById("highscore").innerHTML = `Highscore: ${highscore}`;
        addOptions();
        level = 1;
        newLevel();
        renderMap(mapW, mapH);
    }
}

🎯 Available Actions

Command Execution:

Quick Commands:

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File Operations:

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⚠️ Educational Warning: This demonstrates a web shell vulnerability. In a real attack, this could allow complete server compromise!